Centimeters per 360 (cm/360) Explained
If you play multiple FPS games like Valorant, CS2, Overwatch 2, and Apex Legends, you know the struggle of trying to make your aim feel exactly the same across all of them. The solution is cm/360.
The Universal Standard of Aim
cm/360 measures exactly how far you must move your physical mouse across your mousepad (in centimeters) to rotate your character 360 degrees in-game.
Because it measures physical distance, it completely bypasses the different game engines, FOV settings, and DPI variations.
How to find your cm/360
Instead of getting out a ruler and painfully hovering over your mousepad while spinning in-game, you can calculate it instantly. Our DPI Analyzer & Calculator tool will instantly output your exact cm/360 based on your current settings.
High vs Low Sensitivity (cm/360 scale)
- High Sens (10cm - 25cm): Often unplayable for tactical shooters. Common in fast-paced tracking games like Quake or occasionally Overwatch (Genji/Tracer mains).
- Medium Sens (25cm - 40cm): The "Goldilocks" zone. Fast enough to turn from flashes, slow enough to hit headshots. Very common in Apex Legends and CS2.
- Low Sens (40cm - 60cm+): The absolute standard for tactical shooters like Valorant. Requires a massive mousepad and relies heavily on arm aiming rather than wrist flicking.
Ready to standardize your aim?
Use the Sens Converter